![]() ![]() But one good animatic does not an event make. The animatic this year was great, seeing what I can only interpret as the void where all the hopeless souls of past survivors in the chaos of the realm of the entity was amazing. ![]() No purpose, no "obsessively deciphering Vigo's journal." to discover the horrifying properties of the "putrid nectar - the thick fluid I saw oozing from the trees.". I get that now we have the archives which by themselves are great, an amazing new step in telling the story of DBD but the story from the book "The Hunger" just wasn't up to par like last year it was just filled with how confusing the character felt each time and that was it. The diary entries left people with a reason to come back each day, and created a well written and interesting story which provided new revelations regarding loreThe new diary entries that were released once every single day during the Hallowed Blight were also genius, interspersed with the landmarks that were the animatics it gave something to look forward to each and every single day. I can more than confidently say that the halloween menu's from the past two years were better even all the way back to 2017 for those who can remember All Hallows Eve before the Hallowed Blight came into being. Even the music seems toned down, I can hardly hear it at all much less so now that we have unique themes that play when certain killers are selected like the Clown, Legion, Demogorgon, Myers, etc. Even the main menu / lobby looks and feels barren, a few pumpkins with the sad husk of what used to be these pumping, pulsing, visceral cankers. We have tiny pumpkins on top of generators and on the ground next to the hook, nothing spurting, nothing oozing, no gross factor nothing. Something that most definitely the Withering blight lacks, without the visceral cankers scattered growing throughout the maps I can hardly tell an event is going on in the first place. The cankers added so much more than just a second objective, they added atmosphere. The atmosphere for the event had been completely stripped awayThere's nothing to look forward to, there's no vial being slowly filled with serum as I milk the oozing amber substance from the visceral cankers. With self-care to make sure I could take a hit, these were pretty easy victories too.īut people got so ♥♥♥♥♥♥♥ uptight because they what, couldn't continue the same monotonous routine of repairing generators like they do literally all times for the rest of the year? The game is fun don't get me wrong, but these events are here for a reason, to switch things up every once in awhile, keep that blood pumping. I was running the previous incarnation of Left Behind which granted increased generator repair speeds when everyone else was dead, and without a hatch closing mechanic in place at the time all I had to do was repair one or two generators to get the hatch to appear when I was the last one standing. As a killer you basically get free points, free pips nobody as a killer should be complaining because it's not like this was everybody and it's not like it was every match either so you still got to play relatively normal games as killer.Īs a survivor, all you had to do was switch your build to something much more self-serving to keep yourself alive. ![]() The faults people point out in last years event, were over-exaggerated and not actually all that badI get that it kinda sucked the first few days when there were a decent chunk of survivors just killing themselves to maximize serum gain, but once you stopped taking the game seriously and just had fun with the event it really wasn't all that bad if at all. ![]()
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